The story begins on Planet Pandora, a desert planet inhabited by inhospitable gangs and different monsters that will attack you from every corner. At the beginning you can choose between four adventurers who are looking for alien treasure. All four adventurers are completely different so choosing adventurer you choose a way of playing (that is, class). You can choose between: Hunter, a specialist for snipers and revolvers; Soldier, he skilfully handled shotgun and machine guns; Berserker, specialists for rocket launcher and fists; Siren,she uses magic and stealth.
Points are achieved by levels you invest in the talent tree, and every adventurer has 3 talent tree. Also each adventurer has a unique ability with which he/she completely differs from other. Every adventurer can use any weapon, but if you use the appropriate, with the appropriate skill, you will be much more efficient in the fight (example: Soldier was gifted to do greater damage with shotgun and automatic rifles).
Action is mostly happening in zones that are separately loaded, and you will unlock most of them by crossing campaign. In the game, of course, you have many side quests that will bring you the money and experience points, which you will need for easier playing. The game has over a thousand types of weapons and a lot of loot, perhaps a little too much. It is also important to note that opponents gives you ammunition with which you kill them, which reduces the need for returning and buying ammunition.
In the game of course you have a vehicle that makes it easy to travel between the zones, and you can equip the vehicle with a rocket launcher or mini gun. In the single player mode the game is very fun and addictive, but not nearly as addictive as the mode for four players(cooperative mode). Campaign that includes four players means four times more opponents and four times more elite monsters and of course four time more loot.
The graphics is very very good. Environment and opponents are in cell shaded style. The effect of shooting is perfect. All praise to the developers from Gearbox.
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First person shooters are the most popular, best selling, and most controversial games on the market. Take for instance Modern Warfare 2, The title by Activision and Infinity Ward that made over $300 million in its first 24 hours after release, but I digress. These games are the big earners of the industry and as such, draw the most controversy.
What makes games of this genre so popular is the perspective. From the first person perspective a person feels as if he or she is the character that they are playing as. This familiar view provides not only an enjoyable gaming experience, but also a shorter learning curve. Sure you may need to learn the specific controls i.e. which button crouches and which throws a grenade, but most of the successful FPS’s use the dual thumbstick control to move your character. Once you get the hang of one of them its pretty much smooth sailing from there. Let’s look at Modern Warfare 2 and Halo 3, both titles use the dual thumbstick control for motion, the left for body movement and the right for head movement, and the right trigger for shooting (in default mode), but the other buttons are drastically different. They range from left trigger to punching down on the left thumbstick to aim and from “X” to the right bumper for picking up weapons. Now I’m not saying that the control scheme makes the game, but I am saying that it plays a big part in making that game great.
On the other hand, this same perspective that makes the titles great also creates the most controversy. Those that oppose the first person shooter genre say that this in-game experience creates violent behaviors in those that play them and because of which should not be allowed. Now while I do not agree with this view, I do recognize the level of violence and other more mature material in these games. I know game developers also think of this when they are creating games, some veering towards young kids and others towards adults, a great example of this is the optional level in Modern Warfare 2. Developers will add or subtract game content to market their title to the intended audience.
The first person aspect of this genre is what makes it the leading seller in the industry, however is also what brings the heat from critics.
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Like every other form of electronic media, most video games are popular for a time and then fade away into disuse. The exact reason this occurs is different for every video game, but is usually a combination of new competing video games, advances in graphics, and low replay value. While quality video games will often spur the creation of a sequel, many times with few differences from its predecessor, few games actually last the test of time. For a very small number of games, despite improvements in video game technology, the quality of the game and more importantly, the replay value of the game, is so great that the game continues to flourish years and even decades after it is first published. The following games are the best ten games ever with high replay value.
10. Minesweeper (PC) – This addictive little puzzle game was first included with the earliest versions of Windows, back when nearly every PC was still running DOS. The game has simple graphics and equally simple to play. You simply search a field for randomly placed mines, using basic mathematical theory to determine where each mine is situated. The longevity of Minesweeper shows in that it is, to this day, the most common game for office workers to play while wasting time, rather than working.
9. Chrono Trigger (SNES) – Originally published for the SNES, and later re-released on the PlayStation and Nintendo DS, this is considered by many to be the best role playing game (RPG) of all time. Generally, due to a rather single track storyline and long completion times, most RPGs do not have good replay value. Due to a branching storyline and sixteen unique endings, this game is the exception to that rule. Conveniently, after defeating the game once, your characters keep their earned levels while playing through to get alternate endings. This combined with great game play and gorgeous anime cut scenes has made this the RPG with the most longevity of any RPG on the market.
8. Alien Crush (TurboGrafX-16) – Alien Crush was the first of four different games that were eventually published in the Crush series of games. Each of these games is a highly unique and surprisingly addictive pinball game. Much more similar to real life pinball machines than the average pinball video game, the multi-screen game is literally filled with bumpers, rails, ramps, and bonus lights. Unlike real pinball machines, good play can earn you a bonus mini-game on another screen. Re-released recently on the Wii Virtual Console, this game is as good now as it was 20 years ago and once you start playing, you can easily lose track of hours.
7. Halo (Xbox) – Besides ending the PC domination of the first person shooter market, this Xbox classic also helped jump start multiplayer play. The single player mode is exciting and fun, but a single play through is usually enough for one lifetime. The real replay value of this game is the multiplayer mode. Each map is unique and there is little that compares to spending an afternoon shooting your best friends. Plenty of other games offer a similar experience, but the original is still the best.
6. Civilization (PC) – Sid Meier’s Civilization single handedly defined the genre of turn based strategy games. While games like Master of Magic, Alpha Centauri and Master of Orion tried to copy the formula, none had the success of this classic. Despite having spawned three sequels and a number of spin off games, each with better graphics and advanced game play, the original game is still as good and addictive today as it was when first published. To this day, players still try to defeat this game on the hardest difficulty, a feat worthy of legends.
5. Pokemon (GameBoy) – The original Pokemon game was released in 1996 on the GameBoy handheld system. Despite overly cute monsters and kid-oriented plotline, the game surprisingly had almost as many adult players as children. Rare among children’s games, the game play was actually some of the best ever. Since it was released, dozens of sequels have been released, that despite having better graphics, all have almost precisely the same game play and plot. The fact that each sequel is nearly identical to the original proves the remarkable replay value of the game.
4. Rock Band (PS2, Xbox, PS3, Xbox 360, Wii) – Rock Band is a video game that is the natural evolution of karaoke. Allowing up to four players to play guitar, drums, and sing, the game has both single player and multiplayer appeal. While the initial game only comes with a moderately sized collection of songs, hundreds of new songs are regularly released for purchase as downloadable content. By constantly releasing new content, the publisher makes sure that game play never gets stale and that the game will continue to be popular for years, possibly even decades, to come.
3. Dance Dance Revolution (Arcade, PS2, Xbox) – Originally an arcade smash hit, this rhythm game eventually got ported to both the PS2 and Xbox as well. Long before Wii Sports or Wii Fit, hundreds of thousands of video game enthusiasts used this dance simulator as a daily or weekly form of cardiovascular exercise. While it does not have the downloadable content of Rock Band, the thrill of physical exercise makes it more exciting to play. It is one of the few arcade games that has managed to have more than a three year shelf life and home play is nearly as good as the arcade.
2. World of Warcraft (PC) – The majority of massively multiplayer online role playing games (MMORPGs) follow the same pattern as standard video games. They are massively popular for about two to three years before subscriptions begin to suffer and the game begins to fail. With over 10 million subscribers, and still growing, World of Warcraft is the exception to this rule. The replay value of this game comes primarily from constant content updates by the developers. Every few weeks, new content is made available, for free, to all subscribers. The biggest updates are rolled into expansions that cost about $40 to purchase, but add years of additional playable content. Many World of Warcraft players have been diligently playing 20 or more hours a week for the better part of a decade and still, to this day, no single person has completed all of the content in the game.
1. Tetris (Multiple Platforms) – The game with the highest replay value of all time is also, unsurprisingly, the best selling single player game ever. Created in 1984, a version of Tetris has been available on almost every major gaming console, handheld device, and computer platform ever invented. Despite virtually no change in graphics or game play since originally released, the game continues to win awards and praise every single year. Game play is so addictive that one man actually received a 4 month prison sentence for refusing to stop playing while on a plane trip to England. With over ten times as many players as World of Warcraft, and appealing to fans of all ages for over 25 years, no game in history has the replay value of this timeless classic.
While new games have the appeal of originality, video game players will often long for the familiarity of a great older game. No matter how great an old game is, though, if it does not have good replay value, the game simply will begin to bore quickly. The preceding games all have unequivocal replay value and truly are as enjoyable to play today as when they were first released.
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Trying to hone your Guitar Hero skills? The game’s allure is massive, and it’s quickly becoming a favorite on college campuses and in homes around the country. At the hard and expert levels, it can be harder than actually playing the guitar; here are some tips for maxing out your score and your Guitar Hero gaming skills.
When To Use Starpower
Starpower allows players to tilt their guitar controller up in the air to cause a holy rock explosion of points. It is one of the most important parts of the game; doubling up on the amount of points you make during a section of a song can really take your game to another level. The trick to using your Starpower properly is waiting until you’ve already got a 4X multiplier; that way, you’re up to 8 times the normal set of points. Of course, this is only valid if you don’t screw up once you get to the 8X point; therefore, going for the 8X multiplier right before a series of notes that you’re not likely to screw up is the best way to employ the ability.
You should try to use the Starpower as soon as you get it; that way, you’ll be able to earn more once your bar runs out.
Strings of Notes
Remember that long strings of notes in a certain section mean way more than being consistent but missing a note every dozen or so; the multiplier’s a big deal, and massively influential on your overall score. You may want to use Guitar Hero 2’s “Practice” feature to hone your chops on a section or two of a given song that keep recurring. The solos are actually less important, though honing them can make for some massive points later in the game.
Guitar Hero I and II’s later levels require lots of super fast picking, and just hitting down on the pick part of the controller isn’t going to give you the level of control you need to hit the fast streaks of notes. Instead of doing that, go both down and up; try to do this whenever possible, not just in the fast sections. It gives you a lot more control in the game.
If you’re getting behind on a song, only look at the notes directly in front of you. If you’re doing good, try to look farther ahead. This way, you’ll learn to adapt to different strings of notes and improve your ability.
Follow these tips and you’ll be jamming out to Free Bird and Jordan in no time. Until then, keep rocking!
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